Friday, September 12, 2008
$8 Billion Connected Games Market Demands Low Latency
In 2013, online content and services for Internet-connected game consoles will generate over $8 billion in global revenue for Microsoft, Sony, and Nintendo, the three console manufacturers, according to researchers at Parks Associates. For that to happen, users will rely on low-latency, high-bandwidth broadband connections. To sustain the low-latency response, it seems inevitable that some sort of packet prioritization will be necessary.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
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